“I take inspiration from everything around me—anything cool I see on social media, to outdoor scenery, to media I enjoy. For OJO, I based the game’s premise off of the view outside my window.
I love the process of interlacing elements of game design together. When a game’s art, music, design, and narrative are carefully interconnected, it heightens the message of a game and creates something incredibly meaningful. While that can be a challenge, there’s always a solution if you look back on the game’s core aspects.
With every experience, I always learn something new. Because game design is often a process of trial and error, during each project I learn a little bit more about what it takes to be a great team member, how to navigate a program, or even something simple like how to better organize my notes.
Every artist has a unique approach and style, so I see myself in any game asset that I’ve designed.”