From Gardens to Game Levels: An Endless Summer of World-Building

This summer, a garden in Manhattan became a video game, students in the Bronx built entire worlds from scratch, and hundreds more joined in from across the country! Beyond Urban Arts’ usual Game Academy programs, our middle and high schools students plugged into game design through two Summer Rising residencies, two Bronx workshops, and our national StoryQuest Camp, using open-source tools from Endless Studios’ Threadbare.

Summer Rising is New York City’s free summer program for public school students, combining academic support with hands-on enrichment. At MS297 in Manhattan, Urban Arts teacher Caroline Turret guided roughly 100 rising 6th-8th graders through a summer exploring St. Luke’s, a nearby public garden. Through Threadbare: Explore, each class built its own platformer level in Godot themed around the garden, dodging cars, flies, and bees through city streets. At 08X371, a Summer Rising site in the Bronx, Urban Arts teacher Dario Bolivar led 65 sixth graders through the full game-making process: brainstorming, art, animation, music, storytelling, and marketing.

Testimonial Video by Dario: Watch here

We also ran two workshops with Fordham University’s Liberty Partnerships Program (LPP), supporting 40 Bronx middle and high schoolers on the path to college. Taught by Caroline alongside Urban Arts alum Paola Soto, students built character animations for a 2D platformer, including one who created a full set of assets for a squirrel collecting acorns. A parent wrote that their son “couldn’t stop talking about today” as the experience broadened students’ sense of future paths in STEM.

Rounding out the summer, StoryQuest Camp — an online game design “sprint” with students joining virtually from across the country — brought together 119 students across four cohorts, taught by Urban Arts alumni MG Irvine and Richard Nguyen. Students built ambitious final levels in Explore: Godot, from dash mechanics and gravity flips to grapple hooks and full boss fights. As MG put it, “it was really cool seeing who was interested in narrative, or art, or coding, and seeing how they all tackled different problems in their own way.”

Built with Endless, brought to life by our students.

Access That Changes Everything: Inside Urban Arts’ 3rd Annual College Forum

College Rep from St.Johns U handing pamphlets to mother and son at the Urban Arts 3rd Annual college Forum

For students from low-income communities, the biggest barrier to college often isn’t ambition, it’s access. Last Friday, Urban Arts hosted its 3rd Annual College Forum at PwC in midtown, free through our College Access Program, ensuring our students enjoy direct access to both higher education leaders and college representatives.

Director of Post-Secondary Success Joelle Blackstock hosted and organized an hour-long panel featuring two industry leaders committed to expanding pathways for all students, with Urban Arts alum and ambassador Faiza Mohammed serving as moderator:
Dr. Charles J. Gibbs, Ed.D., President of Metropolitan College of New York
Sabrina Avila, Senior Manager of the STEM Research Academy at CUNY K16 Initiatives & Adult Pathways

Students and parents called the conversation “inspiring,” “encouraging,” “motivating,” and “very interesting.”

Urban Arts’ Class of 2026 Achieves 100% College Acceptance Rate, Bringing Cumulative Scholarship Total to $71 Million Since 2020

A grid of diverse seniors who have won $25 Million in scholarships

A group of teenagers from low-income communities across New York City has earned $25 million in college scholarships this year, not through a traditional academic pipeline, but through video games.

These students are not outliers. Urban Arts, the national nonprofit that teaches video game design as a pathway to college and career, announced that its Class of 2026 has achieved a 100% college acceptance rate. This year’s results bring Urban Arts’ cumulative scholarship total to more than $71 million. All instruction and college access services are provided free of charge to students and their families.

At the Urban Arts Game Academy, students build original games, creating narrative, music, animation; pitch their work to industry professionals for real-world feedback, learning entrepreneurship, iteration, teamwork; and graduate with portfolios, credentials, and career networks that most of their peers, at any income level, don’t have.

Joelle Blackstock Named 40 Under 40 to Watch

Joelle Blackstock portrait in red shirt on brown background

Urban Arts is celebrating our Director of Post-secondary Success Joelle Blackstock being included in Crain’s New York Business 40 Under 40. Per Crain’s: “New York is a city powered by ambition, and this year’s 40 Under 40 honorees are a driving force behind its momentum. These rising stars are tackling some of the city’s most […]

Philip Courtney, CEO, Named Notable Leader in Philanthropy 2025

Blue image with portrait of Philip Courtney, cEP and a quote

Philip Courtney Named a Notable Leader in Philanthropy in New York City
Urban Arts CEO Recognized for Visionary Leadership and Transformative Impact on Local Students
New York, NY — June 2025 — Urban Arts proudly announces that its Chief Executive Officer, Philip Courtney, has been named a Notable Leader in Philanthropy by Crain’s New York Business, a prestigious recognition honoring individuals who are driving meaningful change and championing social good across New York City.
Under Philip’s leadership, Urban Arts has emerged as a powerful force for equity and opportunity, particularly among underserved communities. Since stepping into the role in 2003, Philip has overseen explosive growth, producing profound mobility and personal success for students, including:
• Winning a 3rd highly competitive $4M Education Innovation & Research (EIR) grant from the U.S. DoE (totaling $12M),
• Stewarding the #CreativeCoders partnership with Minecraft Education serving middle schools nationwide,
• Gaining the @collegeboard endorsement of Urban Arts’ #STEAM curriculum that’s shared freely with all Title 1 schools,
• Crafting a college access program that has 100% of seniors matriculating to college, earning $46M in scholarships,
• Challenging the organization to a new goal—$100M in scholarships by 2030.

CEO Philip Courtney X Spark ⚡️ Talk

CEO Philip Courtney giving a speech on stage with a checkerboard background and a microphone in hand

Urban Arts CEO Philip Courtney delivered the energized Spark Talk “Video Gaming: An Equitable On-Ramp to Workforce Development” at the Infosys Foundation conference in Indianapolis May 8, 2025—and coined the phrase “digital DaVincis.”

How many times would you have raised your hand?

Read the speech below to catch the spark.

Let’s play a game…..

COLLEGE ACCESS 2025 A New Generation of Game-Changers Takes the Next Step

A wide group of young people holding graduation props, seniors at Urban Arts Game Academy

Urban Arts is thrilled to celebrate our seniors as they commit to colleges across the country, armed with scholarships and dreams that are no longer just possibilities, but realities. These students — predominantly from low-income communities and first-generation applicants—are not just getting in. They’re thriving, rewriting the narrative of who belongs in the world of higher education, technology and game design. Urban Arts students have earned $45+ millions in scholarships since 2017.

2ND ANNUAL UNRELEASED GAMES 🔥

March 16, 2024 We had our 2nd annual Unreleased Games Arcade at CCNY, in partnership with the Gaming Pathways initiative. At UGA, high school game design students playtested games in various stages of development presented by local college and indie game developers.  Students then vote on their favorite games to win one of four awards:  Best Visual […]