Student Games​

UrPurrrfectMatch by Julian, Joy, Katelyn, and Mabel

You will create your own game in every Game Academy course. In your first year, you will design an original 2D game from scratch—writing your own code, composing the soundtrack, creating pixel art and animations. In the 2nd and 3rd levels of Game Academy, students learn 3D game development and make new games working in small teams, each taking a specific role. Games grow in scope and complexity as you progress through the program.

Just a Mind

Studio:
Studio S.T.I.C.K.M.A.N.

Students:
Mahnoor, Mohammed, Samiat, Tarin, Amelie, Elyjah, Irene, Daniel, Darlyn, David

Course:
Game Studio Capstone (Level 3)

Description:
Just A Mind is a side-scroller platformer stickman game where you are a mind with a body traversing the world.

UrPurrrfectMatch

Students:
Julian, Joy, Katelyn, Mabel

Course:
2D Game Development (Level 1)

Description:
You are an angsty, single cat trying to match with a fine feline on UrPurrrfectMatch™.

InBody

Studio:
Little Blood Cell Studios

Students:
Ellie, MG, Tim, Myra, Angus, Solihah, Jamari, Nik, Sophia

Course:
Game Studio Capstone (Level 3)

Description:
Each level is a part of the body: hands, heart and brain. Kill the sicknesses, and solve the puzzles to pass the levels.

Curupira​

Students:
Amanda, Diego, Dylan, Ira, Jenny, Samson

Course:
3D Game Development (Level 2)

Description:
A 3D adventure where you gather resources, solve puzzles and defeat guardians while saving the macaw tribe from a fire. Available for PC.

Dragon Velocity

Studio: Eastern Spaghetti Time

Students:
Timothy, Ezen, Theo, Jamari, Evan, Yue

Course:
Game Studio Capstone (Level 3)

Description:
A medieval, dragon-hunting fantasy platformer with a large amount of jumping around.

Solar Cyberrush

Studio:
Studio S.C.A.P.U.L.A.

Students:
Aissaiyah, Amy, Ceyda, Elyjah, Megan, Nicole, Tarin

Course:
Game Studio Capstone (Level 3)

Description:
Decades in the future, “Glow” was invented to expedite city development, sparking a technological surge across the city. Urban developers experimented on the applications of glow, inventing new uses of glow as they developed each district; however, this led to each region becoming isolated, unwilling to accept other ways of life. Veering too close to a sewage pipe, Akira slips in, stumbling into the dark outskirts of a vast city. Through solving puzzles and interacting with the city dwellers, Akira ventures deeper into the city and its disputes, helping its inhabitants along the way.

Wreck It

Students:
Diego

Course:
2D Game Development (Level 1)

Description:
Use your sledgehammer to break the obstacles in your way. Good luck!

In a Snap

Studio:
Schrodinger’s Studio

Students:
Diego, Irene, Katie, Kevin, Leo, Sama/Sky, Syd

Course:
Game Studio Capstone (Level 3)

Description:

In a Snap is a combo based rhythm game about learning how to snap. Follow the journey of Paunch to slowly learn each part until you can finally do the difficult combo.

Play more Urban Arts games: