Game Design Workplace Challenge: Students Design Real Games Using Godot

Group of students with teacher and assistance smiling at the camera learning game design

Urban Arts, the national nonprofit that teaches digital game design as a pathway to college and career, recently led a Workplace Challenge where high school students tackled real game design problems. The challenge was developed in partnership with the Manhattan Early College School for Advertising (MECA), a high school that prepares students for careers in marketing, media, creative technology, design, and business, and Endless Access, a nonprofit and global game-making community that empowers youth through open-source and accessible tools.

The Workplace Challenge model is part of NYC’s work-based learning framework where NYC Public School high school students tackle real design problems from industry partners, moving through the complete professional development cycle from ideation to finished product. The students worked with the professional-level Godot game engine to design and build fully playable game levels, debugging code, troubleshooting mechanics, and gaining experience in teamwork and presenting. Students also heard from Phoenix Stroh, a Godot expert and game developer with Endless Access.